LuuLLevel Up Ur Life

LuuL · Level Up Ur Life

Take care of your creatures. Take care of your life.

Six pixel creatures each look after one part of your life. You care for them by doing the real things you planned, one step at a time, and they grow as you do.

The new LuuL is designed in full. Building it comes next. The beta you can join today is the current app.

Built in today's app Designed approved, ready to build Planned on the road to launch

Why LuuL exists

Most self-improvement apps run on guilt.

Counters that reset. Red numbers. A cartoon that looks sad when you miss a day. It works for a week or two, and then it wears you down.

The best long games work the other way. People spend years raising one skill to the top level and enjoy every hour of it, because nothing ever goes backwards and every hour counts.

What if your real life were the grind, without the guilt?

LuuL is a creature-care app where taking care of your creatures is taking care of your real life.
What it does for you

Bring your goals. LuuL helps you make a realistic plan, choose what fits today, and keep going when life changes.

The north star

One transformation, in the game and in real life. Success is more real days of care each week, never more minutes in the app.

Meet the six

Six creatures. Six parts of your life.

Each creature looks after one area of your life and has four skills of its own. Each one lives in its own home in the Garden.

Builtthe six creatures and their 24 skillsDesignedthis pixel art and these homes, not in the app yet
Blaze in its home, an ember forge

Blaze

Dawn phoenix · Health

Warm fire, energy, showing up.

  • Might
  • Agility
  • Cooking
  • Vitality
Chrono in its home, moonlit waters

Chrono

Crescent dragon · Work and focus

Time, rhythm, gentle precision.

  • Focus
  • Timecraft
  • Construction
  • Provisioning
Sage in its home, a star grove

Sage

Star fox · Learning

The curious scholar.

  • Lore
  • Vocation
  • Venturecraft
  • Techcraft
Terra in its home, a cloud isle

Terra

World-tree tortoise · Resilience and purpose

Grounded and thoughtful.

  • Presence
  • Insight
  • Service
  • Exploration
Amore in its home, a blossom lagoon

Amore

Lotus qilin · Relationships

Specific, warm and steady.

  • Courtship
  • Kinship
  • Fellowship
  • Linguistics
Midas in its home, a golden canyon workshop

Midas

Golden pangolin · Wealth and creativity

Clear, content, a generous maker.

  • Wealth
  • Stewardship
  • Crafting
  • Leisure

How it works

One real step at a time.

Everything in LuuL comes back to one loop. Your plan decides what matters, and your creatures make doing it feel like progress.

An XP drop floating up in gold pixel numbers

An XP drop floats up when you finish a real act. The number here is only an example.

  1. Your plan Designed

    Tell your creatures where you're headed: your destination, your six areas, and what these 90 days are for.

  2. Today's one thing Designed

    Each day opens with one thing from your plan, and a short list of up to three more.

  3. A tick Designed

    Do it, then tick it. There's no timer on the way to done.

  4. The XP drop Built Designed

    XP trains one skill of the creature that owns the act, and it never goes away. The small gold drop that shows it is new.

  5. A day of care Designed

    One step or habit in an area makes a day of care for its creature. Days of care only ever count up.

  6. Growth Built Designed

    Skills level up and creatures grow through four stages today. Their new names (Spirit seed, Awakened, Ascendant, Divine), the new pace and the level-up moment are designed.

  7. Finds Designed

    On set days of care, not every day, your creature brings back something from its world, with a line that remembers what you did. No lottery: every find sits on a fixed ladder.

Amore, newly hatched

The hatch and the eggs are prototypes.

Your first 90 days

Hatch, grow, look back.

  1. Day 1 Designed

    Pick one or two areas that matter most right now. Their creatures hatch straight away, and Today is never empty.

  2. The first weeks Designed

    The areas you didn't pick start as eggs. Four days of care in an area get its egg ready to hatch, and the days don't have to be in a row. An egg you don't look after just sleeps.

  3. Around day 24 Designed

    A creature you care for most days becomes Awakened: three weeks of care, a skill at level 10, and its first chapter finished.

  4. Day 90 Designed

    A look back, a keepsake, and choosing your next 90 days.

  • Level 99, the real way. Each of the 24 skills can reach level 99. Practice one about 45 minutes a day, six days a week, and you get there in about five years. Designed
  • Nothing is taken away. Today, XP only adds up. In the new design, a missed day costs nothing. Built Designed

Hard days

Coming back is quiet.

  • LuuL never reacts to time away. After a day or a month it looks and sounds the same: the same hello, Today as usual, nothing overdue, nothing counted.
  • No pushes because you were away, and nothing to lose for missing a day.
  • Make it shorter, on every step, every day: half the time, down to five minutes, with the first tiny action to start with.
  • A lighter day when you ask: your one thing, one more, and one if you have time. Just for today.
  • "I need a moment." One quiet button on every main screen opens a calm panel: breathe with Terra, make today lighter, or find someone to talk to. It asks nothing and saves nothing.
Builtthe lighter day and Terra's breathingDesignedthe rest, including no pushes about time away
Sage's morning greeting
The same hello, any day.

What LuuL will never do.

No guilt

No red, and nothing that counts the days you missed. The words stay kind and never mention a gap.

Nothing drains

XP never goes away, bonds never drop, and an egg you don't look after just sleeps.

Your plan first

Today fills from your own plan. LuuL's suggestions are clearly marked Suggested, and only those can be swapped.

Private stays private

Private things never reach analytics, notifications or your circle. LuuL never asks about, records or guesses a diagnosis.

Free means free

Free is a real life plan on its own.

Earned, never bought

Creatures, XP and growth are earned by living, never sold, and nothing in the game is sold piece by piece.

BuiltXP that never goes awayDesignedthe promises the new design adds, like no pushes about time away

Free and Pro

Free is a real life plan. Pro opens more.

Pro adds the full creature plans, coaching and help coordinating your time. Nothing in the game is sold piece by piece.

Free your life plan, turned into daily care with your creatures

  • Your whole plan in Journey, built step by step
  • The Life dump: write and save everything on your mind
  • Habits and steps for all six areas, fitted to your free time
  • The Calendar wheel: your usual week and your trips
  • Skills, XP drops, level-ups, eggs and growth
  • Journal, Story Book and reviews
  • Your circle: up to three people who know you
  • The first region of every world in Ascent, the game beyond the home

Pro the full plans, coaching and coordination

  • Each creature's full plan: workouts and meals with Blaze, money tools with Midas, a focus system with Chrono, study plans with Sage, practices with Terra, and people and rituals with Amore
  • Bring my plan, and your Life dump sorted into cards
  • A weekly coaching idea, and Ask LuuL
  • Autopilot, Plan my week and your phone calendar
  • More of Ascent: more regions, hard modes, raids and playing with friends

When Pro ends, you keep everything.

DesignedFree and Pro, as described here. Free never uses AI; AI coaching is part of Pro.PlannedAscent, the game beyond the home, on the road to launch

Get involved

Come build it with us.

Use LuuL for real, on iPhone or Android, and tell us what helped and what got in the way.

The new LuuL is designed in full. Building it comes next. The beta you join today is the current app, and it will change as the new design arrives.

The six creatures in pixel art: Blaze, Chrono and Sage on top; Terra, Amore and Midas below

Test it

Use the beta for real and tell us what helped and what got in the way.

Help shape it

Try new designs early, answer a few questions, and help decide what stays.

Follow it

Follow the build in the Discord.

Want news? Leave your email.

The links above work right now.

We keep your email, and your first name and phone type if you add them, to invite you to the beta and to write to you about LuuL. Our privacy policy has the details.